ANALISIS DAN PERANCANGAN M-LEARNING SEBAGAI MEDIA BANTU PEMBELAJARAN BERBASI MOBILE ANDROID

Dadan Zaliludin, Asep Saepudin

Abstract


Mobile learning is part of electronic learning or more in the know with electronic learning. Mobile learning is more flexible because users get learning about lectures activities that can be accessed anytime and anywhere using a mobile phone owned. This research aims to: design mobile learning application in Graphic Computer course at Majalengka University, implement mobile learning application in Graphic Computer course at Majalengka University. Research subjects are students who take Graphic Computer courses. This software is built in the form of Mobile Learning application on a mobile phone, so that students can use Mobile Learning application anytime and anywhere. In this paper used writing methodology in the form of descriptive and action methods that describe the problems that occur in the field as they are, and using an object-oriented approach. Then analyze and explain the data collected in accordance with the purpose of writing, in the design used RUP (Rational Unified Process), and use the Use Case Diagrams, Activity Diagrams, Sequences Diagrams, Class Diagrams and Deployment Diagram as a system approach method. In this writing the author uses the android java programming language, XML and PHP. Consideration of the effectiveness of mobile-based learning makes the author to offer the development of a cutting-edge model to help students and lecturers to more easily in learning at least can provide student motivation.

Keywords


Mobile Learning;Graphics Computers;RUP;UML

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DOI: http://dx.doi.org/10.31949/inf.v3i1.674

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